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	<title>TutWow &#187; Blender3D</title>
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		<title>Create a Sparkler in Blender</title>
		<link>http://www.tutwow.com/blender3d/creat-a-sparkler-in-blender/</link>
		<comments>http://www.tutwow.com/blender3d/creat-a-sparkler-in-blender/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 21:38:52 +0000</pubDate>
		<dc:creator>Ben Lind</dc:creator>
				<category><![CDATA[Blender3D]]></category>

		<guid isPermaLink="false">http://www.tutwow.com/?p=137</guid>
		<description><![CDATA[Blender3D has lots and lots of cool functions and features.  While some are obvious, others are hidden pretty well.  This effect is one of those "nuggets".  It is a really cool lighting effect that looks somewhat like a sparkler.]]></description>
			<content:encoded><![CDATA[<p>I was just playing around with Blender, and I came up with a really cool effect.  I thought to myself, &#8220;Hey, that looks pretty cool!  Now what can I turn it into?  Well, what does it look like?  I know &#8211; it looks like the head to a sparkler!&#8221;  And so, I played around a little more, and came up with a pretty neat sparkler.</p>
<p>Since it was such a cool effect, I thought I&#8217;d share it with you guys, and tell you how I made it.  So without further ado&#8230;<strong>How to Create       a Sparkler in Blender</strong>.</p>
<p>Note: I am using Blender 2.47, which is the newest version of Blender at the time of this tutorial&#8217;s writing.  If you don&#8217;t have the newest version of Blender yet, go over to <a title="Official Blender Website" href="http://www.blender.org/" target="_blank">their website</a> and get it now!</p>
<h2><strong>Final Result</strong></h2>
<p>The finished Sparkler:</p>
<p><a href="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/finalresult.jpg" rel="lightbox[137]"><img class="alignnone size-full wp-image-172" title="Final Result" src="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/finalresult.jpg" alt="" width="500" height="403" /></a></p>
<p><span id="more-137"></span></p>
<h2>Step 1</h2>
<p>To start off, we will create the head, or flame of the sparkler.  Open up Blender, delete the default cube (<strong>x</strong>), press <strong>space</strong> and go to <strong>Add&gt;Mesh&gt;UVsphere</strong>.  In the little dialog that pops up, enter <strong>5</strong> for <em>Segments</em>, <strong>5</strong> for <em>Rings</em>, and <strong>1.00</strong> for <em>Radius</em>.  Press <strong>S</strong>, type <strong>0.3</strong>, and press <strong>Enter</strong> to scale the UVsphere down to 0.3 of its original size.  You should now have this:</p>
<p><a href="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/uvsphere.jpg" rel="lightbox[137]"><img class="alignnone size-full wp-image-148" title="UVsphere" src="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/uvsphere.jpg" alt="" width="255" height="265" /></a></p>
<h2>Step 2</h2>
<p>With the new UVsphere selected, go to the <em><strong>Shading Buttons</strong></em> (<strong>F5</strong>) and then to the <em><strong>Material Buttons</strong></em>.  Press the button that says <strong>Add New</strong> in the <em><strong>Links and Pipeline</strong></em> tab &#8211; this will bring up a whole lot more material options to play with.  Click the <strong>Halo</strong> and <strong>ZInvert</strong> buttons in the <em><strong>Links and Pipeline</strong></em> tab, and then set the <em>Halo</em> color (under the <em><strong>Material</strong></em> tab) to <em>R</em>: <strong>1.0</strong>, <em>G</em>: <strong>0.678</strong>, <em>B</em>: <strong>0.545</strong>.  Go to the <em><strong>Shaders</strong></em> tab, and change the <em>Halo Size</em> to <strong>2.0</strong>, the <em>Add</em> to <strong>1.0</strong>, and press both the <strong>Lines</strong> and <strong>Star</strong> buttons.  The <em><strong>Material Buttons</strong></em> panel should now look like this:</p>
<p><a href="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/uvspherematerial.jpg" rel="lightbox[137]"><img class="alignnone size-full wp-image-150" title="UVsphere Material Buttons Panel" src="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/uvspherematerial.jpg" alt="" width="500" height="83" /></a></p>
<h2>Step 3</h2>
<p>We&#8217;ve finished the head of the sparkler.  Now let&#8217;s position the camera so that it is facing the right way.  To do this, first select the camera, and press <strong>N</strong> to bring up the <em><strong>Transform Properties</strong></em> panel.  Then set <em>RotX, RotY, RotZ, LocX, </em>and <em>LocY </em>to <strong>0</strong>, and set <em>LocZ </em>to <strong>10.0</strong>.  To make the render background black, go to <em><strong>Shading Buttons</strong></em>, and then <em><strong>World Buttons</strong></em>, and change <em>HoR</em>,<em> HoG</em>, and<em> HoB</em> to <strong>0</strong>.  Now that the camera is positioned and the render background is black, you can preview your sparkler head by pressing <strong>F12</strong>.  It should look like this:</p>
<p><a href="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/sparklerheadrender.jpg" rel="lightbox[137]"><img class="alignnone size-full wp-image-154" title="Sparkler Head Render" src="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/sparklerheadrender.jpg" alt="" width="424" height="410" /></a></p>
<h2>Step 4</h2>
<p>Now that the head of the sparkler is done, we will make some sparks shooting out the side of it.  This will make it look like someone is waving it in the air.  So press <strong>Space</strong>, go to <strong>Add&gt;Mesh&gt;UVsphere</strong>, set <em>Segments </em>and<em> Rings</em> to <strong>32</strong>, and <em>Radius</em> to <strong>1.00</strong>.  With the new UVsphere selected, go to the <em><strong>Material Buttons</strong></em>, and click <strong>Add New</strong>.  Press the <strong>Halo</strong> button, and change the <em>Halo</em> color to <em>R</em>: <strong>1.0</strong>, <em>G</em>: <strong>0.818</strong>, <em>B</em>: <strong>0.742</strong>.  Under the <em><strong>Shaders</strong></em> tab, press the <strong>Flare</strong>, <strong>Lines</strong>, and <strong>Star</strong> buttons, and drag the <em>Boost</em> value all the way down to <strong>0.1</strong>.  Set the <em>Halo Size</em> to <strong>0.1</strong>, the <em>Hard</em> to <strong>127</strong>, the <em>Add</em> to <strong>1.0</strong>, the <em>Lines</em> to <strong>3</strong>, and the <em>Stars</em> to <strong>5</strong>.  This is what the <em><strong>Material Buttons</strong></em> tab should look like now:</p>
<p><a href="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/sparkmaterial.jpg" rel="lightbox[137]"><img class="alignnone size-full wp-image-165" title="Spark Material" src="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/sparkmaterial.jpg" alt="" width="500" height="82" /></a></p>
<h2>Step 5</h2>
<p>To make the actual sparks, first go to the <em><strong>Object Buttons</strong></em> (<strong>F7</strong>), and then to the <em><strong>Particle Buttons</strong></em>.  Press the <strong>Add New</strong> button under the <em><strong>Particle System</strong></em> tab to create a new particle system for the UVsphere, and set the <em>Amount</em> to <strong>500</strong>, and the <em>Life</em> to <strong>100</strong>.  Under the <em><strong>Physics</strong></em> tab, set the <em>Normal</em> and <em>Random</em> to <strong>0.5</strong>, <em>AccX </em>to <strong>1.0</strong>, and <em>AccY</em> to <strong>-0.3</strong>.  Finally, to actually <em>see</em> the sparks, hold down the <strong>right arrow key</strong> until you get to frame 64.  If you render the project now, you will see this:</p>
<p><a href="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/sparks.jpg" rel="lightbox[137]"><img class="alignnone size-full wp-image-166" title="Sparkler with Sparks" src="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/sparks.jpg" alt="" width="499" height="333" /></a></p>
<h2>Step 6</h2>
<p>We&#8217;re now done with the flame of the sparkler, including the sparks.  You have to admit &#8211; it&#8217;s looking pretty cool!</p>
<p>To finish off, we will make the actual sparkler handle that is being burned.  Press <strong>Space</strong>, and go to <strong>Add&gt;Mesh&gt;Cylinder</strong>.  Press <strong>S</strong>, type <strong>0.1</strong>, and press <strong>Enter</strong> to scale the Cylinder down.  Go into Front View (<strong>Num 1</strong>), press <strong>S</strong> and <strong>Z</strong>, type in <strong>25</strong>, and press <strong>Enter</strong>.  Then press <strong>R</strong>, type in <strong>-90</strong>, and press <strong>Enter</strong> to rotate the Cylinder -90 degrees.  Go into Camera View (<strong>Num 0</strong>), press <strong>R</strong> again, type <strong>45</strong>, and press <strong>Enter</strong>.  Now just move (<strong>G</strong>) the Cylinder so that the top left end of it is in the middle of both of the UVspheres that we made earlier.  Here is what your 3D View should look like now:</p>
<p><a href="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/handle.jpg" rel="lightbox[137]"><img class="alignnone size-full wp-image-169" title="Handle Mesh" src="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/handle.jpg" alt="" width="500" height="375" /></a></p>
<h2><strong>Step 7</strong></h2>
<p>To make the sparkler handle black, go to the <em><strong>Material Buttons</strong></em>, press <strong>Add New</strong>, and change <em>R</em>, <em>G</em>, and <em>B</em> to <strong>0</strong>.</p>
<p>For the final step, go to Top View (<strong>Num 7</strong>), duplicate the only lamp in the scene (<strong>Shift+D</strong>), and position the new lamp like below:</p>
<p><a href="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/duplicatelamp.jpg" rel="lightbox[137]"><img class="alignnone size-full wp-image-171" title="Duplicate Lamp" src="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/duplicatelamp.jpg" alt="" width="500" height="399" /></a></p>
<h2>Final Result</h2>
<p>And that&#8217;s it!  Render your scene, and you get a very cool sparkler-like effect that you created all by yourself.  Here is my result:</p>
<p><a href="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/finalresult.jpg" rel="lightbox[137]"><img class="alignnone size-full wp-image-172" title="Final Result" src="http://www.tutwow.com/WP25/wp-content/uploads/2008/08/finalresult.jpg" alt="" width="500" height="403" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Loads of Free Blender Materials</title>
		<link>http://www.tutwow.com/blender3d/loads-of-free-blender-materials/</link>
		<comments>http://www.tutwow.com/blender3d/loads-of-free-blender-materials/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 16:03:50 +0000</pubDate>
		<dc:creator>Ben Lind</dc:creator>
				<category><![CDATA[Blender3D]]></category>

		<guid isPermaLink="false">http://www.tutwow.com/?p=133</guid>
		<description><![CDATA[Blender has a great material editor for changing the way your models look.  You can import other models easily, which is another great feature.  I just recently found a website that has a bunch of free materials to download.]]></description>
			<content:encoded><![CDATA[<p>Just the other day, I came across a website that has loads and loads of free Blender materials.  I couldn&#8217;t believe it!  Here, all this time, I had been breaking my back (or should I say, my fingers) over creating just the right materials when you could have just downloaded them for free off of this website!</p>
<p>The website that I&#8217;m talking about is <a href="http://matrep.parastudios.de/">matrep.parastudios.de</a>, where you can find materials for everything from metals, dirt, and wood to fire, water, and sky.  They also have materials for fibre/fur, electric bolts, barbed wire, alien skin, and much, much, <em>much</em> more.</p>
<p>Don&#8217;t believe me?  just head over to <a href="http://matrep.parastudios.de/">matrep.parastudios.de</a> and start saving time on materials!</p>
<p><span style="text-decoration: line-through;"><strong>Update: </strong>For some reason, blender-materials.org is no longer a working website.  Sorry to disappoint!</span></p>
<p><strong>Update:</strong> Thanks to <a href="http://blendernewbies.blogspot.com/">Kernond</a> in the comments for pointing me to the new URL for Blender Materials!</p>
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